Original project by Animuz, a mobile game called "Aster Shooter".
I worked on asset modeling, sprites, look development, scene assembly, lighting, rendering, compositing, VFX, art direction studies, and splash screens.
splash screen
I was responsible for lookdev, scene assembly, lighting, rendering, compositing, VFX
hangar level - art direction study
I was responsible for modeling assets, lookdev, scene assembly, lighting, rendering, compositing, VFX
lobby level - art direction study
I was responsible for modeling assets, lookdev, scene assembly, lighting, rendering, compositing, VFX
lab level - art direction study
I was responsible for modeling assets, lookdev, scene assembly, lighting, rendering, compositing, VFX
sprites
I was responsible for lookdev, scene assembly, lighting, rendering, compositing, VFX